I'm using this subreddit's Kotor II mod build. When I arrived, he repeated the conversation you get when you first arrive on Telos, and he said he was taking me in to custody. Get one piece by defeating Visas on the Ebon Hawk. The latter will give you glorious dark side points. Influence - Kreia There will be a man begging for money close to where the thugs were standing. Then there is a puzzle involving the ship's signatures. On the very eastern edge of this area there is an air speeder that requires part to get it working again. There's also a mercenary camp at #2, who's leader can tell you all about Azkul and eventually, the impending attack on Khoonda. This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. If there are not enough masks to go around, enter solo mode. The captain of the ship mentioned in the flop house is in the Arid room and can be convinced to return to his shipmates.
KotOR 2 - LS Guide to Nar Shaddaa (Optimal Route for Quest Completion) Obviously this post will contain some spoilers for certain quests and the story, so if you're desiring to avoid those, I'd skip over this.
The first set of two numbers is always the same as the second set of two. Near the bar there is a droid that has been programmed to love playing Pazaak even though she is not a very good player. You can also agree to talk to the dock master for him and receive a new quest. As you leave the landing pad you will run into two thugs harassing a human for wandering from the refugee sector. Using these rules the ships should be arranged in this order: Silver Zypher Alakandor Toorna For completing this task you will receive the Jal Shey Neophyte Armor which is very useful because it does not restrict force powers. Turn the corner and speak to Lasavvou in the first room on the left.